It's me... again...
Three months ago, Five Nights at Freddy's graced the internet and gave everyone in the world a collective heart attack. It came out of nowhere, left players absolutely defenseless, and made them weep and cry over murderous animatronics. We're still talking about it to this day, which says a lot about the lasting power that the game had in a year filled with general disdain and controversy for video games. And now we have the sequel being released not even three months away from the original's release. Indeed, Five Nights at Freddy's 2 is much more challenging and dynamic in comparison to the original, but that doesn't make it better.
For the past few weeks, we've been talking about video game sequels and how to do a sequel right. A good sequel, like Super Smash Bros Wii U and Bayonetta 2, doesn't change the core formula of the series and instead puts a focus on polishing what is already there, effectively making a better game than the original. A subpar sequel, like Shantae and the Pirate's Curse, adds new features to the game, but they're usually unpolished an interfere with the core gameplay of the original that made it so great to begin with. Five Nights at Freddy's 2 falls into the latter category, adding new mechanics to the series that try to make it more difficult and challenging, but instead ruin the horror of the series.
So while the the plot is almost exactly the same (You're a security guard working the night shift at Freddy Fazbear's Pizzeria where all of the animatronics want you dead), what makes this game different? Literally everything else. While there are more animatronics, six more to be exact, you also have unlimited power, flashlight battery, a hallway in front of you, no doors, and your only protection being a Freddy Fazbear mask. That's right, all of the animatronics can just walk up to you and stare right into your face, and the only way to save yourself is to put on a Freddy mask and pretend that you're one of them. In theory, that should make for a more intense horror experience, having the murderous animatronics get right up to your face. Instead, it just brings frustration to the whole game.