In essence, we last left our protagonist, Clementine, in a not so good position. After the events of Season 1, which you should go out and play immediately because it's one of the best games in the past five years, Clementine, a young child, has to fend for herself in the zombie apocalypse and try to survive. For all intents and purposes, she is completely alone with no one to help her. All That Remains, the first episode of season 2, has Clementine by herself and struggling to survive, only to find a group of survivors that may or may not trust her. All that she knows is that they can give her some form of safety from the walkers, and some safety is better than no safety. That is until the group gets word that a man named William Carver is looking for them...
I won't spoil the events of the episode, since it is still relatively new, but I will talk about the characters and some of the situations that they're in, with only the slightest bit of hinting as to what has happened. The one thing that's really apparent in this season much more than the first season was the issue of trust. The first season had much more moral and ethical dilemmas than season 2 (so far), with season 2 putting a much stronger focus on how Clem reacts to each character. In season 1, you were in a position of power, so making tough decisions came naturally to being the leader, despite how difficult some of them were. Here, Clem isn't the leader; she's just a little girl. She can try to lead, but people just treat her like a child, which Clem does use to her advantage several times, often to borderline manipulative degrees.
|There's only one big action scene in this episode. Yay?|